Sunday, February 15, 2009

Story Board:Desktop computer for Turkey



These story boards tell of the current problem and the solution I am proposing with my desktop computer design. Get a closer look by visiting this link:
I'd love to hear your thoughts on the story or rendering style.








HP Sponsered Studio: Design for Emerging Foriegn Markets


I am developing a home, desktop computer for users in Turkey. I'm focusing on families with several young children who are finding it necessary that their children have a computer for school work. Currently, Internet cafes are used heavily, but as computer based homework assignments increase, it is making more and more sense to have a home computer.
My design focuses on accommodating multiple users, but I am currently trying to make it more unique to Turkey. Suggestions are welcome!

Sunday, February 8, 2009

Monday, February 2, 2009

Check out Illustrator Dave Gibbons

Dave Gibbons will soon be a household name. The release of the movie Watchmen is based on Gibbons' illustrated novel of the same title.

His energetic style is relatively realistic but uses areas of high contrast to make it more graphic and entertaining. His frames are filled with interesting perspectives and intense action.

When flipping through one of his books the color palettes seem to shift from chapter to chapter setting the tone adding interest.

Dave Gibbons has mastered the art of wowing us with his realistic detail and bringing us beyond reality with his larger than life style.

Sunday, February 1, 2009

Memorable Design




In many cases the good things go unnoticed and bad things are remembered, but good design often contradicts this rule.


Good design should be memorable. It makes you smile, or just makes you stop and think. These speech bubble speakers are a whimsical approach to sound that you'll surely remember to mention to your friend later.


Good design should also make things easier. Many designs find a cool looking and clever way to make your life more difficult. The mantra of "if it ain't broke, don't fix it," often applies. Here's an example of a clock that broke what was unbroken, and then tried to fix it all in one design. It is engaging and interactive, but I wonder how easy it is to read at 10:30.
Good designs should be so thoughtlessly easy to use that they are not really noticed. But then they should be remembered for their beauty or emotional appeal.